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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="class_player-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">Player Class Reference</div>  </div>
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<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a1540788a45b0a634b118fb89e3309eae"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1540788a45b0a634b118fb89e3309eae"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>Player</b> (SDL_Surface *_screen, Direction dir, SDL_Rect position)</td></tr>
<tr class="separator:a1540788a45b0a634b118fb89e3309eae"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2865af37879fb66858f82d8a88453521"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player.html#a2865af37879fb66858f82d8a88453521">Updata</a> ()</td></tr>
<tr class="memdesc:a2865af37879fb66858f82d8a88453521"><td class="mdescLeft">&#160;</td><td class="mdescRight">플레이어의 물리적 계산 루프  <a href="#a2865af37879fb66858f82d8a88453521">More...</a><br/></td></tr>
<tr class="separator:a2865af37879fb66858f82d8a88453521"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad141ea844ac82f2447d986d964d1e8a7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player.html#ad141ea844ac82f2447d986d964d1e8a7">Render</a> ()</td></tr>
<tr class="memdesc:ad141ea844ac82f2447d986d964d1e8a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">플레이어 렌더링 부분  <a href="#ad141ea844ac82f2447d986d964d1e8a7">More...</a><br/></td></tr>
<tr class="separator:ad141ea844ac82f2447d986d964d1e8a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3093a273398b0e592e2679a345960fa2"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3093a273398b0e592e2679a345960fa2"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>IncreaseTail</b> ()</td></tr>
<tr class="separator:a3093a273398b0e592e2679a345960fa2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa2d204041abdc527092c284c8fbb76a9"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa2d204041abdc527092c284c8fbb76a9"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>Control_Player</b> ()</td></tr>
<tr class="separator:aa2d204041abdc527092c284c8fbb76a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4e7daa5f5d385001d852d1462255f2a8"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4e7daa5f5d385001d852d1462255f2a8"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>Moving_Player</b> ()</td></tr>
<tr class="separator:a4e7daa5f5d385001d852d1462255f2a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8bfc8c4d58b9767c45e395d4455b2724"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player.html#a8bfc8c4d58b9767c45e395d4455b2724">InitDraw_Player</a> ()</td></tr>
<tr class="memdesc:a8bfc8c4d58b9767c45e395d4455b2724"><td class="mdescLeft">&#160;</td><td class="mdescRight">플레이어 초기화 부분  <a href="#a8bfc8c4d58b9767c45e395d4455b2724">More...</a><br/></td></tr>
<tr class="separator:a8bfc8c4d58b9767c45e395d4455b2724"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abf0b442c147efd260a42f3da712be1e2"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abf0b442c147efd260a42f3da712be1e2"></a>
SDL_Rect&#160;</td><td class="memItemRight" valign="bottom"><b>GetPlayerPos</b> ()</td></tr>
<tr class="separator:abf0b442c147efd260a42f3da712be1e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adbedf72ff713fb76dd010d68ad3be184"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player.html#adbedf72ff713fb76dd010d68ad3be184">CrashCheck</a> (SDL_Rect other)</td></tr>
<tr class="memdesc:adbedf72ff713fb76dd010d68ad3be184"><td class="mdescLeft">&#160;</td><td class="mdescRight">플레이어 충돌 체크.  <a href="#adbedf72ff713fb76dd010d68ad3be184">More...</a><br/></td></tr>
<tr class="separator:adbedf72ff713fb76dd010d68ad3be184"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock">
<p>Definition at line <a class="el" href="_player_8h_source.html#l00016">16</a> of file <a class="el" href="_player_8h_source.html">Player.h</a>.</p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="adbedf72ff713fb76dd010d68ad3be184"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool Player::CrashCheck </td>
          <td>(</td>
          <td class="paramtype">SDL_Rect&#160;</td>
          <td class="paramname"><em>other</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>플레이어 충돌 체크. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">SDL_Rect</td><td>other 해당 위치를 이용하여 플레이어와 충돌여부를 판단. </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>충돌여부로 true/false 반환 </dd></dl>

<p>Definition at line <a class="el" href="_player_8cpp_source.html#l00025">25</a> of file <a class="el" href="_player_8cpp_source.html">Player.cpp</a>.</p>

<p>Referenced by <a class="el" href="_game_manager_8cpp_source.html#l00150">GameManager::PlayerCrashCheck()</a>.</p>
<div class="fragment"><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;{</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0 ; i &lt; tailLength ; i++)</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    {</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        <span class="keywordflow">if</span>(Snake[i].x == other.x &amp;&amp; Snake[i].y == other.y)</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;        {</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;            <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;        }</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    }</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;}</div>
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<div class="center"><img src="class_player_adbedf72ff713fb76dd010d68ad3be184_icgraph.png" border="0" usemap="#class_player_adbedf72ff713fb76dd010d68ad3be184_icgraph" alt=""/></div>
<map name="class_player_adbedf72ff713fb76dd010d68ad3be184_icgraph" id="class_player_adbedf72ff713fb76dd010d68ad3be184_icgraph">
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</div>
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<a class="anchor" id="a8bfc8c4d58b9767c45e395d4455b2724"></a>
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          <td class="memname">void Player::InitDraw_Player </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>플레이어 초기화 부분 </p>
<p>스테이지 클리어시 초기화 및 초기 게임시작시 초기화를 위한 초기화 함수. </p>
<dl class="section return"><dt>Returns</dt><dd>없음 </dd></dl>

<p>Definition at line <a class="el" href="_player_8cpp_source.html#l00094">94</a> of file <a class="el" href="_player_8cpp_source.html">Player.cpp</a>.</p>

<p>Referenced by <a class="el" href="_game_manager_8cpp_source.html#l00150">GameManager::PlayerCrashCheck()</a>, and <a class="el" href="_game_manager_8cpp_source.html#l00126">GameManager::Updata()</a>.</p>
<div class="fragment"><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;{   </div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0 ; i &lt;= tailLength ; i++)</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    {</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        Snake[i].x = (startingPos.x + i ) * 5;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;        Snake[i].y = startingPos.y*5;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    }</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    tailLength=2;</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    increaseTail = 0;</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    playerPos.x = Snake[tailLength].x;</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;    playerPos.y = Snake[tailLength].y;</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    DirectionPlayer = dirRIGHT;</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0 ; i &lt; tailLength ; i++)</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    {</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        SDL_BlitSurface(PlayerImg, NULL, Screen, &amp;Snake[i] );</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    }</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;    SDL_BlitSurface(PlayerHeadImg, NULL, Screen, &amp;Snake[tailLength] );</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;}</div>
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<div class="center"><img src="class_player_a8bfc8c4d58b9767c45e395d4455b2724_icgraph.png" border="0" usemap="#class_player_a8bfc8c4d58b9767c45e395d4455b2724_icgraph" alt=""/></div>
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        <tr>
          <td class="memname">void Player::Render </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>플레이어 렌더링 부분 </p>
<p>저장되어있는 머리와 꼬리의 위치를 통해 출력 </p>
<dl class="section return"><dt>Returns</dt><dd>없음 </dd></dl>

<p>Definition at line <a class="el" href="_player_8cpp_source.html#l00073">73</a> of file <a class="el" href="_player_8cpp_source.html">Player.cpp</a>.</p>

<p>Referenced by <a class="el" href="_game_manager_8cpp_source.html#l00193">GameManager::Render()</a>.</p>
<div class="fragment"><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;{</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0 ; i &lt; tailLength ; i++)</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    {</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        SDL_BlitSurface(PlayerImg, NULL, Screen, &amp;Snake[i] );</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    }</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;    SDL_BlitSurface(PlayerHeadImg, NULL, Screen, &amp;Snake[tailLength] );</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;}</div>
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<p><div class="dynheader">
Here is the caller graph for this function:</div>
<div class="dyncontent">
<div class="center"><img src="class_player_ad141ea844ac82f2447d986d964d1e8a7_icgraph.png" border="0" usemap="#class_player_ad141ea844ac82f2447d986d964d1e8a7_icgraph" alt=""/></div>
<map name="class_player_ad141ea844ac82f2447d986d964d1e8a7_icgraph" id="class_player_ad141ea844ac82f2447d986d964d1e8a7_icgraph">
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          <td class="memname">void Player::Updata </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>플레이어의 물리적 계산 루프 </p>
<dl class="section return"><dt>Returns</dt><dd>없음 </dd></dl>
<p>플레이어의 증가가 될 꼬리가 있는지 판단 증가할 꼬리가 있을 경우 배열에 플레이어 머리 위치에 꼬리위치를 삽입하여 넣는다. 만약 증가가 될 꼬리가 없을 경우 마지막 꼬리부분부터 머리까지 앞부분의 위치로 세팅한다.</p>

<p>Definition at line <a class="el" href="_player_8cpp_source.html#l00041">41</a> of file <a class="el" href="_player_8cpp_source.html">Player.cpp</a>.</p>

<p>Referenced by <a class="el" href="_game_manager_8cpp_source.html#l00126">GameManager::Updata()</a>.</p>
<div class="fragment"><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;{</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    Control_Player();</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    Moving_Player();</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <span class="keywordflow">if</span>(increaseTail &gt; 0)</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    {</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        tailLength++;</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        Snake[tailLength].x = playerPos.x;</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        Snake[tailLength].y = playerPos.y;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        increaseTail--;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    }</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    <span class="keywordflow">else</span></div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    {</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0 ; i &lt; tailLength ; i++)</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        {</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;            Snake[i].x = Snake[i+1].x;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;            Snake[i].y = Snake[i+1].y;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        }</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        Snake[tailLength].x = playerPos.x;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        Snake[tailLength].y = playerPos.y;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    }</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;}</div>
</div><!-- fragment -->
<p><div class="dynheader">
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</div>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>snakeProject/<a class="el" href="_player_8h_source.html">Player.h</a></li>
<li>snakeProject/<a class="el" href="_player_8cpp_source.html">Player.cpp</a></li>
</ul>
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  <ul>
    <li class="navelem"><a class="el" href="class_player.html">Player</a></li>
    <li class="footer">Generated on Wed Mar 20 2013 21:43:37 for SnakeProject by
    <a href="http://www.doxygen.org/index.html">
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